A downloadable game

Download NowName your own price

The crusade has failed. Apostates riot and traitor knights brutalize them in turn. Attrition and sin are manifold.  Sacred relics are lost to the wind, and the free folk grow desperate for heroes. When none arrive, they turn to the witch. Witchery is ascendant in the Wenderweald once more. The Harvest Host draws to it those who would see their zealous overlords ousted once and for all.

The Wenderweald is watching...waiting.

What's inside

This 26-page, fully illustrated zine picks up where issue 1 left off: more witchery, more zealots, and more Wenderweald. 

Issue 2 includes: 

  • Rules-lite solo systems for playing OSR games 
  • Miracles and blessings from dead gods
  • Lore-rich relics imbued with magic
  • Rumors and hooks for small towns
  • Illustrated pre-gen characters
  • A 12-room dungeon crawl
  • New monsters and spells

Watch for the Wenderweald watching...

—Odinson

Do I need issue 1 first? — No, but it's PWYW and you can get it here

New to my work? Follow me on Substack

Updated 4 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorOdinson Games
TagsDungeon Crawler, Fantasy, Medieval, No AI, OSR, tabletop-role-playing-game, zine

Download

Download NowName your own price

Click download now to get access to the following files:

Witches of the Wenderweald 2.2.pdf 35 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Amazing zine, Odinson Games team.

Thanks!

(+1)

I LOVE what you've done here and with your other two entries into the Wenderweald.

I do have a question for something you may have left ambiguous on purpose. This dungeon in here (Citadel Bloodroot) should be something that can slot into the hexcrawl from issue 1 right? Any pointers as to where it should lie? With Neven's Skull being the prize,  I had initally mistaken it to be Faithmire, and maybe I could just say that the Citadel overlooks the dead village in the hex, but it also seems like the siege of Thurn's Citadel is implied to be more recent than the fall of Cloudmire.

in that same vein, would you be able to answer where the Knight of the Corpse Trials might take place? It seems like it might sit in that hex just southeast of Crescentcroft, but that feels too close to another populated hex, to my mind at least. But maybe that's alright.

(+1)

Glad you're enjoying it!

As you note, I left them ambiguous on purpose so that everyone can make the Wenderweald their own. How you've interpreted it is very cool and highly encouraged.

I'm happy to share my interpretation of them. These aren't meant to be canon; just how it went for me.

In my game, Thurn was the champion of the first and only successful crusade in the Wenderweald. He built his citadel 60 years ago to consolidate his hold on the region. With no heir, though, his hold on the barony collapsed after his death.  The citadel itself is located 12 miles north of Gideon's Reach to watch the pass between the swamplands and reaches. 

Knight of the Corpse Trials took place exactly where you put yours: just south of Crescentcroft. The Leshi there wandered south after consuming all of the loggers.